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On the latest Rovio series, Titmouse, with help from Snipple Animation and Yearim Productions, finds the right visual bridge between the property’s 3DCG films and flat 2D games, with layered depth and lighting that makes the action pop while maintaining...
‘Halo’ Season 2 Reflects the Wizardry of Its VFX Teams
VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.