FMX Drops 2025 Conference Trailer
Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.
Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.
The upcoming free livestream event features a lengthy lineup of worldwide VFX talent, allowing viewers to interact with speakers via live chat, ask questions, win prizes, and more, on December 6 and 8.
The Oscar-winning VFX supervisor once again teams up with filmmaker Denis Villeneuve for the second of three adaptations of Frank Herbert’s seminal sci-fi tome, shooting practical wherever possible to capture the right desert light, shadow and tone.
Paul Debevic named chair of the 4-day conference on animation, VFX, interactive and immersive, which runs May 6-9, 2025 in Stuttgart.
From the innovative use of mocap for fast prototyping with virtual story reels to choosing the right cameras to ensure a proper sense of scale on massive sets and environments, the cinematographer discusses how he handled layout and composition on Josh Cooley and Paramount’s 3DCG origin story of how two best friends became the sworn enemies Optimus Prime and Megatron.
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
New Gaussian Splat support lets users quickly create 3D environments from photos or videos; 20+ new features and improvements range from creative scatter options to firefly removal.
From previs, techvis, and postvis to a 5,000-frame street fight ‘oner,’ 3rd act Time Ripper disintegration, and our villain’s hand rummaging around a person’s head – think pinkie out the nose – VFX supervisor Matt Twyford, senior visualisation supervisor Kaya Jabar, and their teams delivered some of the most impressive visual effects seen of late on Shawn Levy’s hilarious and bloody new Marvel blockbuster.
According to the Chancellor of the Exchequer, beginning January 1, the tax incentive will attract a net rebate of 29.25%; claims for the rebate can be made from April 1.
From the Minotaur and the Chimera to the Underworld and the pit of Tartarus, Senior VFX Supervisor Erik Henry talks about what it took to create the mythological universe for the hit Disney+ series, now streaming.
Senior VFX Supervisor Lawren Bancroft-Wilson talks about the panoply of creative forces that came together to produce realistic visuals for the Disney+ and Hulu series that’s based on R.L. Stine’s famous young adult horror novels.
The visual effects studio goes massive – and monstrous - with ‘The Blob,’ a bulbous, pustulous creature that threatens the very existence of humanity, on the final season of Netflix’s hit action comedy about a dysfunctional family of former child superheroes who must reunite to save the world; all seasons are now streaming.
Annie Shaw to head the BAFTA-nominated VFX studio’s new arm, whose new virtual production tool supports film and TV productions, production companies, and game developers.
Dr. Maria Elena Gutierrez’s annual ‘must attend’ confab in Turin, Italy has been bringing the industry together for a quarter century, an event where top professionals from across animation, VFX, and games share their latest achievements and future plans… whether in front of an eager audience or a gleaming white bowl of pumpkin risotto; this year’s celebration of all things animated runs next week, October 14-19.
Miyake Design Studio’s Yoshiyuki Miyamae, Sony Group’s Hiraoki Kitano, and WIA VP, Oscar-nominated producer Jinko Gotoh will each offer their unique insights into ground-breaking areas in computer graphics and interactive techniques; conference runs December 3-6 in Tokyo, Japan.
‘RADiCAL for Pre-Production’ includes extensive new features that enable teams to create, simulate, and iterate on scenes and set design with real-time 3D visualization.
Jonathan Nolan, Fede Alvarez, Kelsey Mann, and Chris Sanders are just a few of the top speakers who’ll be attending as the English-speaking event celebrates its 25th anniversary, bringing together industry professionals, students, and enthusiasts in a celebration of the latest achievements in animation, VFX, and games; the event runs October 14-19 in the beautiful baroque city of Turin, Italy.
VFX Supervisor Wayne Stables talks about how he and his team helped manifest a slew of dragons – without getting toasted – for HBO’s ‘Game of Thrones’ prequel.
The leading visualization studio’s work focused on the cave sequences and all scenes ‘dragon related’ on Juan Carlos Fresnadillo and Netflix’s fantasy adventure about a dutiful ‘damsel’ who marries a handsome prince, only to find herself trapped inside a cave with a fire-breathing dragon to settle an ancient debt.
Most notably, the submission deadline has been moved up to October 31; the submission cost remains the same at $460.00 per entry.
The creature FX designer will present ‘Practical Character Effects and Why They Still Matter’ at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
The VFX supervisor shares the digital magic that helped bring together two of the world’s most popular superheroes at Italy’s premier animation and visual effects event that runs October 14-19 in the beautiful baroque city of Turin.
Director Carlos Saldanha and VFX Producer Ken Wallace talk about coloring outside the lines to create Sony Pictures’ live-action/animated adaptation of Crockett Johnson’s famed kids’ book, now playing in theaters nationwide.
Sony Pictures Imageworks CTO Mike Ford and Head of Production Mandy Tankenson co-chair the 7th edition which returns to Hollywood November 6-9; the event celebrates the convergence of art, technology and entertainment.