NVIZ Names Luke Kaile Managing Director
An early adopter of real-time tech, the London-based VFX studio promotes its Head of Studio to serve alongside creative director Chris Lunney and founder Nic Hatch.
An early adopter of real-time tech, the London-based VFX studio promotes its Head of Studio to serve alongside creative director Chris Lunney and founder Nic Hatch.
The 40x80x16 foot LED Virtual Production Volume wall displays interactive, computer-generated perspectives and includes an LED ceiling for fully immersed lighting.
Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.
Returning in April as ‘climate-friendly’ certified, the event will feature discussions on sustainability in film and media production; programming announcements include a look at animated shorts ‘A Flammable Planet’ and ‘Can’t Negotiate the Melting Point of Ice,’ and advancements of AI Rotoscoping.
The latest release features new deployment options, new Omniverse connectors, and enhanced performance for optimized workflows that connect 3D pipelines to develop and operate large-scale, physically accurate virtual 3D worlds.
Visual effects supervisor Nikos Kalaitzidis discusses the studio’s work helping create incredible lightning effects for Dwayne Johnson’s titular Teth-Adam character, along with other powers, such as the zip effect, and an ‘electrocuted baddie,’ in the Warner Bros. DCEU action-adventure.
Visual Effects Supervisor Jay Worth talks about the HBO sci-fi thriller’s fourth – and final – season, and his long tenure on the show, which set a new high production value bar for streaming series.
Working directly with visual effects vendors during pre-production and communicating constantly with those houses as well as the film’s three editors during the entire production through postvis, were key to helping director Ryan Coogler get his ‘Black Panther’ sequel to the screen.
Free virtual presentation explores how Vū’s virtual production environment, coupled with NVIDIA RTX™ A6000 professional GPUs, optimizes workflows, pushing the boundaries of creative possibilities.
In an extensive Q&A, VFX Supervisor Sheldon Stopsack talks about the studio’s multifaceted contributions to the Warner Bros. DCEU action-adventure, starring Dwayne Johnson in the titular role, now screening in theaters and available on Blu-ray + DVD.
All-access tickets provide 3-months streaming of all keynotes, panels, talks, workshops, and masterclasses from the October 2022 event; Also announced - VIEW Conference returns to Torino, Italy October 15-20, 2023
Studio delivers previs, techvis, postvis and final shots on director Paul Feig’s new film, based on Soman Chainani’s fantasy hexalogy, about two young girls who find themselves at the titular school, which raises the heroes and villains of tomorrow.
The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.
The 4-day hybrid event returns to Stuttgart with 1-day devoted to online presentations from around the world; BAFTA-winning and Oscar-nominated producer Jinko Gotoh serves as the next program chair.
In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and Senior VFX Supervisor Guy Williams talk about their gargantuan contributions to Marvel Studios’ 'She-Hulk: Attorney at Law,' streaming exclusively on Disney+.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
New honor recognizes individual creators of technology behind the visuals, such as product developers, R&D technical directors, and software engineers; inaugural award will be bestowed at the next VES Awards ceremony in February 2023.
VFX Supervisor Enrik Pavdeja, along with Framestore, BlackGinger, and The Third Floor, deliver a bloodthirsty, rogue, fully CG lion involved in 240 shots, including a number of enormously long 5,000-10,000 frame one-takes, on Baltasar Kormákur’s survival thriller.
Director Don Hall, co-director/writer Qui Nguyen, and producer Roy Conli talk about the making of Walt Disney Animation Studios’ lush, expansive, and action-packed CG animated sci-fi film hitting theaters November 23.
Former DNEG Bangalore & Chennai head of studio Kiran ‘KP’ Prasad tapped to lead the iconic VFX studio’s latest global expansion; the new full pipeline facility will provide VFX and animation services for film and television, drawing on the region’s extensive local talent base.
Co-founder and CEO Henrik Fett talks about starting a new studio in the midst of a pandemic, and how the RFX Virtual Studio, powered by solutions from NVIDIA and Supermicro, made it all possible.
New series processors allow for simultaneous multitasking without sacrificing efficiency on an array of applications for 3D modeling, rendering, simulations, and VR.
NVIDIA CEO Jensen Huang’s GTC 2022 keynote reveals numerous performance upgrades for NVIDIA Studio users, including work with Unity and Unreal Engine 5, centered on the company’s new GPU series powered by NVIDIA Ada Lovelace architecture.
Italy’s premiere animation event adds the famed director to its packed program of industry speakers, including ILM’s Rob Bredow, Paramount’s Ramsey Naito, and Sony Pictures Animation’s Kristine Belson; the event runs October 16-21 in Torino, Italy.
Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.