Digital Domain Launches Masquerade3 Markerless Facial Mocap System
The company’s innovative technology promises faster results with reduced integration and per-shot rigging costs.
The company’s innovative technology promises faster results with reduced integration and per-shot rigging costs.
200+ industry professionals will gather for the co-production and business forum in San Cristóbal de La Laguna, Tenerife, running May 9 to 11; online talks on YouTube will feature short film and school short film finalists.
New company boasts a portfolio of 400 copyrights and more than 140 trademarks, combining dynamic characters and storylines with a market strategy that includes web series video content, AI-powered toys, animated and live-action feature movies, and seamlessly accessible augmented reality experiences.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
Led by VFX supervisor Mathieu Dupuis, the studio’s visual effects work brings audiences back to medieval times, with a touch of faerie tale and fantasy elements, including unique castles, enchanting countryside, and the spikey Stone Mountain cave where the titular character, played by Millie Bobby Brown, meets a fire-breathing dragon.
The Vancouver Film School teams up with the leading VFX and virtual production studio to train students for careers as VAD Technical Artists, VAD Generalists, and UE Technical Artists.
An AWN exclusive - the third and final short of creators Violaine ‘Vee’ Briat and Samantha Gray’s ‘High Moon Queen’ trilogy finds their rather quirky and outlandish titular character in need of an apology tour to win back the hearts and money of the people of Manssin City after an innocent gets killed.
Running on AWS, the studio’s cloud-based platform services promise to streamline setup and configuration for VFX production with flexibility to scale up and down based on production needs.
The VFX veteran opens the new, fully remote studio, offering customized post solutions for broadcast film, television, and online content.
Attendees can explore the sound design of ‘Dune Part 2,’ the visual effects of ‘Avatar: The Last Airbender,’ and the invisible VFX of Ridley Scott's ‘Napoleon;’ 4-day event kicks off in Stuttgart on April 23, 2024.
LA-based Iranian stop-motion artist discusses his move from Iran to the U.S., his unexpected entry into stop-motion animation and his recently launched Motion Control Kit’s capabilities.
The Finnish gaming giant, with Waste Creative and in-house production studio This Thing of Ours, create a 60-sec animation that showcases a miniature diorama and a scene from the game brought to life on a 1-meter high cake with help from Emma Jayne Cake Design.
Newest version includes enhanced technology features such as XPU Advancements and Interactive Denoising; core improvements include faster instancing and texture read parallelism and improvements in RenderMan's Stylized Looks toolset for enhanced creative control.
The software-defined platform helps developers in broadcast and streaming deliver AI-enabled media solutions.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
The long-time leader of The Jim Henson Company’s first Creature Shop in Los Angeles, whose pioneering work included development of the ground-breaking Henson Performance Control System that revolutionized computer-driven puppetry, died of cancer on March 13.
New technology helps media and entertainment studios automate, integrate, and manage their complex assortment of GenAI-assisted DCC tools.
Banger Film’s documentary, ‘Any Other Way: The Jackie Shane Story,’ captures the highs and lows of the pioneering transgender soul and R&B artist’s life through an innovative, groundbreaking mix of live-action and vividly animated sequences.
Debuting with 25 multi-dimensional stories, the company’s innovative new app empowers creators, offering a diverse array of immersive experiences that push the boundaries of digital storytelling.
Leading visual entertainment company nabs exclusive license for the powerful character-simulation software and will onboard a large portion of the tech team; real-time character creation, assisted by machine learning, enables artists to craft accurate and scalable digital characters efficiently.
The customizable and scalable cloud-based system boasts built-in customization tools and popular DCC integrations, offering accelerated production timelines without capacity limitations and no upfront costs.
Acquisition of the two Luxembourg-based studios bolsters the company’s development, production and financing capabilities for premium feature and TV animation.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.