AGBO’s Visual Creatures Names Andy Williams Senior Executive Producer
Industry veteran will lead business development and client strategy as the virtual production company expands its service offerings to the filmmaking industry.
Industry veteran will lead business development and client strategy as the virtual production company expands its service offerings to the filmmaking industry.
The conference heads to the New Orleans Convention Center October 3-5, this year featuring over 150 sessions, hands-on training, and networking opportunities.
The 20th ACM SIGGRAPH European Conference on Visual Media Production brings together worlds of academic algorithmic research and post-production to discuss new advancements and innovative applications; the conference will take place November 11– December 1, 2023.
Team uses state-of-the-art virtual production and real-time technology, including Unreal Engine and disguise, to highlight expanded tech capabilities of OnStar’s offerings – without ever having to hit the road; check out ‘From The Lab: Building the OnStar’ to see how.
The volumetric video tech leader’s new pipeline offers complete, photorealistic end-to-end solutions, from capture to distribution, for content creators on any size project.
Today at SIGGRAPH 2023, the tech giant revealed the newest improvements and additions to its foundation platform and services for developers to optimize and enhance 3D pipelines with the OpenUSD framework and generative AI.
‘Foundry Learn and Education’ meetups and presentations at the conference include techniques in compositing from Unity Wētā Tools, Boxel Studios, and Action VFX and lighting and 3D techniques from Foundry product experts.
The conference, taking place March 18-21, 2024 in San Jose, California, seeks submissions for talks, posters, and training labs by September 8, 2023.
Christina Caspers-Roemer and Christopher Hantel takes the helm of the high-end visual effects studio; co-founder and former Chief Creative Officer Simone Kraus Townsend returns to creative leadership as Animation Supervisor.
RenderStream’s AI technology takes phone captured 2D content and generates 3D environments for real-time use in virtual production.
It is only recently, through performance capture advances, that actors can lend not just their voices but synchronized body and facial motion to the animated characters we see on screen.
The festival, taking place October 20-24, seeks to share the charm of animation and promote growth in the Asian animation community.
Nick Bruno and Troy Quane are set to attend the upcoming conference in-person to present their new animated feature, now streaming on Netflix, based on the New York Times best-selling graphic novel by ND Stevenson; the VIEW Conference takes place October 15-20 in Turin, Italy.
The organization’s Open Source Days event for open source software for the visual effects, animation, and digital content creation industries takes place August 6 in Los Angeles, in-person and virtually.
Along with program partners 4Wall and ZeroSpace, the company aims to provide trainees with the tools and knowledge to create cinematic content on a large scale; the immersive learning experience is open to all skill levels.
Scott Meadows has been named Senior Visualization Supervisor, responsible for the studio’s new motion-capture enabled sound stage and real-time pipelines.
The VFX giant reveals new logos and branding reflecting the studio's advancements in innovative multiplatform storytelling via virtual and mixed reality; its latest release, ‘Star Wars: Tales from the Galaxy’s Edge - Enhanced Edition’ is available on PlayStation VR2.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
The stop-motion legend, Lucasfilm executive creative director, and senior ILM animation supervisor, respectively, will head to Turin to deliver a suite of in-person talks and workshops; Italy’s premier international event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming, and VFX runs October 15-20.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The anonymous contribution will provide students with the newest industry tools to help better prepare graduates for the continual evolution of technology and content creation.
In partnership with Seneca, the 12-week online program will offer graduates a micro-credential completion badge from the school and access to employment opportunities at PXO.
The London-based studio’s production software allows artists to create 3D animated content for platforms such as TikTok and YouTube in real-time; smaller teams can create quality content faster and cheaper with fewer steps.
Visual Effects Supervisor Bruce Jones, working with DNEG, Pixomondo, RISE, Scanline VFX, and Wētā FX, delivers a slew of mythical monsters, including dragons, cyclops, manticores, minotaurs, and harpies, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.