Andreas Wanda Launches Cloud-Based Atmos Studios
The VFX veteran opens the new, fully remote studio, offering customized post solutions for broadcast film, television, and online content.
The VFX veteran opens the new, fully remote studio, offering customized post solutions for broadcast film, television, and online content.
New technology helps media and entertainment studios automate, integrate, and manage their complex assortment of GenAI-assisted DCC tools.
Leading visual entertainment company nabs exclusive license for the powerful character-simulation software and will onboard a large portion of the tech team; real-time character creation, assisted by machine learning, enables artists to craft accurate and scalable digital characters efficiently.
Originating from the ‘World of Gra’ universe created by graduates of the Animationsinstitut, the trailer illustrates this year’s event theme, ‘Connecting Ideas;’ the 28th edition of FMX – Film & Media Exchange returns to Stuttgart April 23 to 26.
The 4-day event returns to Stuttgart, kicking off April 23; on-demand presentations are available April 27 - May 31.
2 years after purchasing the VFX company’s tools, pipeline, technology and engineering talent pool, the company moves to refocus on video game development, with a goal to become a major player in the professional M&E market; it will also shutter 14 offices.
The 28th edition, set for April 23-26, poses the question: Is the Media & Entertainment community moving closer together? Magnopus Global Director of Innovation Salomon Rogers named program chair.
New Unreal Engine 5 plugin leverages existing render setups and scalability so cloud-based resources can accelerate final-pixel outputs; also updates DCC apps, including Adobe After Effects 2023, Autodesk Maya 2024, Autodesk 3ds Max 2024, Autodesk VRED 2023 and Maxon Cinema 4D 2023.
The industry veteran takes the reigns to optimize the VFX studio's proprietary toolsets including machine learning software and AI-driven creations.
The latest release features new deployment options, new Omniverse connectors, and enhanced performance for optimized workflows that connect 3D pipelines to develop and operate large-scale, physically accurate virtual 3D worlds.
The AWS-powered Virtual Production stage debuts alongside the new Amazon Studios Virtual Production department; ‘Candy Cane Lane’ directed by Reginald Hudlin and starring Eddy Murphy, kicks off as the stage’s inaugural feature film production.
‘International On Line Recruitment by Animayo’ runs October 20-21 during which 18 companies will seek to fill over 200 positions.
Studio taps VFX veteran’s extensive expertise in visual effects, 3D animation, emerging technology, and large-scale pipeline solutions to maximize efficiency and output across all locations.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
Cloud solution specialists, DeadDrop Labs, helped the studio with custom integration of Amazon Web Services and Pixar Tractor, making for a smooth transition to scalable, cloud-based rendering.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.
Updates to Maya, 3ds Max, Bifrost, and Arnold enhance the user experience, optimizing collaboration and data sharing within VFX and animation creative teams.
Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.
The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.
After doubling in size over the last year, creative CG studio continues to expand its cloud-based rendering pipeline to work on projects like ‘Wargaming’ cinematic trailers, ‘Wargaming Holiday Adventure,’ and ‘World of Tanks – Soul Hunter’ as well as titles for the upcoming RPG ‘Grime’ from Clover Bite.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.