Podcast EP 243: Lee Griffin On Picking Up Blender and Going Viral
The 25-year-old data analyst shares how he picked up Blender as a hobby, created a unique animation style and subsequently saw his short animations go viral on social.
The 25-year-old data analyst shares how he picked up Blender as a hobby, created a unique animation style and subsequently saw his short animations go viral on social.
Along with U.S. rep Psyop, the London-based studio collaborated on the short that welcomes VIP players and hosts arriving at the MGM Grand in Las Vegas, ready for a supreme eSports event.
20 projects are chosen from 91 submissions from 26 countries; the annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective.
Powerful 2D and 3D images meld with musician adiiilya’s vocals to delve into themes of jealousy, obsession, and toxic masculinity while portraying the characters’ fragmented minds and distorted perceptions of reality.
Out of 104 submissions, 14 projects were chosen for support in development of Ibero-American stories through technological innovation in animation.
Numerous improvements revealed for ZBrush 2024 and Cineware’s import of Cinema 4D files into Unreal Engine; a new batch of Capsules give artists an even wider assortment of resources.
The annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective; entries accepted from individuals and groups – the deadline is December 13.
For the ska alt rock group’s just-dropped EP, Intern Creatives ‘sublimely’ captures playful ‘90s surf vibes and ‘infectious grooves’ with vivid, colorful illustrations.
The 3DCG short tells the origin story of the colorful stylized dinosaurs inhabiting the studio’s IP; following 2 months of concept development, the team tapped Autodesk Maya and Arnold, using the Conductor cloud-based rendering service, to complete the film.
Final selections will receive funding from the Ibermedia Program initiative, which supports E.U. companies partnering with professionals/owners of Latin American IP; companies in Spain, Italy and Portugal submitted 104 projects for consideration.
The workshop, dedicated to boosting innovation in the Ibero-American animation sector, announces winners of its third edition - ‘Caregivers,’ ‘Lumen’ and ‘LIMBO;’ selected projects get 8,000€ in development aid, 3 months of mentoring and a travel grant and accreditation for next year’s festival.
Backed by Ibermedia Programme and dedicated to boosting innovation in the Ibero-American animation sector programs, the organization will be hosting presentations, themed breakfasts, and one-on-one meetings detailing grants and call for applications at the festival, which runs June 11-17.
Funding for Spanish, Portuguese, and Italian producers co-developing projects with Ibero-American creators provides up to €150,000, and a support program valued up to €95,000 to promote new technology in creating animation; applications now open - submission deadline is August 21.
Created for TotallyMoney, the advert melds 2D, and 3D animation, capturing a hand-painted feel, making every frame look like an individual painting; the short conveys the client’s customers’ determination to climb towards their goals.
The animated commercial celebrates the 40th-anniversary debut of the original iconic film ‘The Snowman,’ which first aired on the channel in 1982; spot, along with the franchise’s other movies, will air throughout the holiday season.
Tool that automates character physics in Maya gets update that includes click-and-drag interface, added physically based character posing, replacement rigs for interactive frame rates, and a multi-character asset library.
Submissions now being accepted through April 18 for paid virtual fellowships for women creatives from India, Singapore, Malaysia, Pakistan, Bangladesh, Sri Lanka, and Indonesia; participants will be mentored and trained in virtual production.
TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.
New toolset brings real-time capabilities to creators of cinema-quality, stylized animated content; developed on top of Unreal Engine, pipeline features custom-developed visualization tools that introduce game engine rendering to features of traditional animation.
New features and tool updates improve performance and enhance productivity with Premiere Pro and Character Animator, including faster ProRes on Apple M1 Pro and M1 Max, title graphics upgrades for improved search and replace tool, and puppet maker to give animators new ways to create, customize and animate characters
A rock-solid review process is essential for a smooth-running production pipeline, especially with typically lengthy render times; using Nuke alongside Hiero and HieroPlayer helps ensure projects meet deadlines and client demands.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
Company adds video, VFX and image editing software tools to its already extensive catalog of high-quality creative assets, increasing its service offerings to creators.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
NXT automates programming tasks related to animation and VFX graphics and linear processing; the simplification of production workflows builds a bridge between artists and developers.