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Tagged With: rigging

Let's All Head to the Maul VFXWorld

Here Kitty Kitty: The Roaring VFX of ‘Beast’

VFX Supervisor Enrik Pavdeja, along with Framestore, BlackGinger, and The Third Floor, deliver a bloodthirsty, rogue, fully CG lion involved in 240 shots, including a number of enormously long 5,000-10,000 frame one-takes, on Baltasar Kormákur’s survival thriller.

Helping Artists Stay Competitive Headline News

Autodesk Launches Maya Creative

Now accessible via Flex pay-as-you-go product use system, the new, flexible version makes the industry standard 3D toolset more affordable and accessible to artists at smaller studios.

The Epic Space Epic Returns VFXWorld

FuseFX Goes Big and Bold in ‘The Orville: New Horizons'

By Dan Sarto | Friday, September 9, 2022 at 1:10pm

Led by VFX Supervisor Tommy Tran, the studio produced massively complex visuals on 1,827 shots in Season 3 of Seth MacFarlane and Hulu’s sci-fi comedy, including bigger and more complex planets, space battles, and an impressive, completely overhauled USS Orville.

Heaven Help Us! ANIMATIONWorld

‘Little Demon’ Takes a Unique ‘Look’ at Animated Family Sitcoms

Art director Paula Spence and supervising director Jeanette Moreno-King discuss how they re-designed the show’s characters, while moving to a new production studio, to bring more realism and texture to the FXX and Hulu show’s backgrounds, characters, and performances.

The Key to Great VFX Headline News

Goodbye Kansas Gets Grabby with Excavator VFX on ‘Locke & Key’

For the Netflix series’ third and final season, the studio produced visual effects on 65 shots across 3 episodes, using Maya, Houdini, Nuke and 3DEqualiser to design and create new threats and looming dangers, including a battle with a mechanical claw-tipped arm.

Social Media Headline News

Twitch’s VTuber TAKEOvER Starts Today!

Celebrate VTubers and discover their virtual avatars, varied genres, and technical creativity, and learn how to join them during ‘Creator Camp;’ weeklong event includes the first ever ‘VTuber Tournament’ - 30 VTubers compete in a Fall Guys tournament where…” anything can happen!”

ILM Will Find a Way! VFXWorld

Dinosaurs ‘R’ Us: ILM Continues Its ‘Jurassic’ Winning Streak

VFX supervisor David Vickery talks about combining old-school and brand-new techniques in the service of realism and saurian hijinks on Universal’s ‘Jurassic World Dominion,’ now playing in theaters, available from Universal Home Entertainment on 4K, Blu-ray and Digital, and coming to Peacock September 2.

Super Giant Sibling Rivalry ANIMATIONWorld

‘Super Giant Robot Brothers’: A Milestone in Virtual Animation Production

Director Mark Andrews and producers Paul Fleschner and Adam Maier chronicle their trailblazing journey to create - entirely in Unreal Engine - the 3DCG animated comedy series premiering today on Netflix.

Tracking Tools Headline News

OptiTrack Releases CinePuck

The new tracking tool designed for Virtual Production and in-camera VFX features technology easily integrated into any production workflow; with multiple mount points for tracking stability and optical data, the device is optimized for real-time VFX.

It’s Unreal! Headline News

Preymaker Drops ‘Blue’ Trailer as Part of Epic Games’ ‘Animation Week’

Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.

Fully Rigged Digital Humans from the Clouds! Headline News

Unreal Engine Mesh to MetaHuman Plugin Now Available

New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.

The Dark Knight Returns! VFXWorld

Scanline VFX Goes with the Flow on ‘The Batman’

Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

We Want More Peanuts! ANIMATIONWorld

'It’s the Small Things, Charlie Brown’ Celebrates Earth Day and the Schulz Legacy

Written and executive produced by Charles’ son Craig and grandson Bryan, Apple TV+ and Wildbrain’s new animated special harkens back to the original ‘Peanuts’ comic strips that prompted conversations by adults inspired by the actions of kids.

Here Kitty Kitty! Headline News

Framestore Creates Killer CG Tiger for FX’s ‘Snowfall’

By Dan Sarto | Thursday, April 14, 2022 at 1:26pm

Photorealistic cat sows trail of destruction in episodes of the network’s hit crime drama; one gruesome scene was completed with a CG human leg and added gory details using Houdini, with final compositing in Nuke.

The Dark Knight Returns! VFXWorld

Wētā FX Brings Its Special Brand of Visual Magic to ‘The Batman’

VFX Supervisor Anders Langlands talks about the iconic visual effects studio’s work on the Warner Bros. blockbuster, from car chases and mysterious lens flares, to why making rain is harder than it looks.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Your Opportunity Starts Now ANIMATIONWorld

How to Dominate the Animation Industry in 2022

Animators in the $32B 3D & VFX industry are always working; with over 62,000 animation jobs in the US alone and continued growth expected for the foreseeable future, there’s never been a better time to start a career.

The Web Slinger Returns! VFXWorld

Framestore Untangles a Creative Web on ‘Spider-Man: No Way Home’ VFX

By Trevor Hogg | Thursday, February 10, 2022 at 12:06pm

With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.

We Want More Marvel! VFXWorld

Weta FX Delivers a Monstrous 3rd Act for ‘Shang-Chi and the Legend of the Ten Rings’

Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero. 

A Best Friend Out of the Box! ANIMATIONWorld

Producing Animation the Right Way on ‘Ron’s Gone Wrong’

By Trevor Hogg | Wednesday, January 19, 2022 at 10:37am

DNEG’s feature animation division drew on years of cutting-edge VFX production experience to build the pipeline needed to help Locksmith Animation bring Barney and Ron the B*Bot to life.

We Want More Marvel! VFXWorld

TRIXTER Goes Full Morris on ‘Shang-Chi and the Legend of the Ten Rings’

The VFX studio delivers 237 shots, including the adorable, faceless, and furry four-winged Dijiang sidekick, in Marvel Studios’ first Asian super hero film.

Feature Film VFX VFXWorld

It’s No Day at the Beach for Weta Digital on ‘Eternals’

By Dan Sarto | Friday, December 17, 2021 at 10:07am

The leading VFX studio delivers 552 visual effects shots on Oscar-winning director Chloé Zhao’s MCU Phase 4 adventure, including the 3rd act beach fight scenes and planet-sized Celestial Tiamut.

Venom Returns! Headline News

EXCLUSIVE: DNEG Shares ‘Venom 2: Let There Be Carnage’ VFX Breakdown Reel

By Dan Sarto | Wednesday, December 8, 2021 at 1:33pm

Leading visual effects and animation house delivers over 750 shots across 20 sequences, including digidoubles, Carnage transformations, and the wraith Venom, on Andy Serkis and Sony Pictures Entertainment's serial killer symbiont sequel to its 2018 box office hit, ‘Venom.’

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