Baobab Studios Announces New ‘Bonfire’ VR Experience
New immersive experience directed by studio co-founder Eric Darnell stars comedian, writer and actress Ali Wong.
New immersive experience directed by studio co-founder Eric Darnell stars comedian, writer and actress Ali Wong.
Virtual production specialists announce private betas for two key solutions -- DragonFly and BeeHive -- for Unreal Engine, Unity 3D and Autodesk Maya that will be made publicly available later this year.
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy.
Pollen Music Group’s Scot Stafford employs a modern, minimalist approach to creating the score for director John Kahrs’ sweeping new short film and VR experience for Google Spotlight Stories, ‘Age of Sail.’
Screenings and panels of Oscar-shortlisted animated short films to be followed by a filmmaker signing session.
Directed by Will Cook, ‘Christmas with The Moonies’ employs real-time rendering using Unreal Engine.
Technical art leads Cassidy Curtis and Theresa Latzko keep things shipshape in their quest to take the cinematic VR Short by Oscar-winning director John Kahrs onto the high seas.
Unity game engine recognized with Technology and Engineering Emmy Award for ‘Big Hero 6 The Series’ short film collaboration with Disney Television Animation.
Taking virtual reality onto the high seas, Oscar-winning director of Disney’s ‘Paperman’ delves into the making of Google Spotlight Stories’ longest, most visually complex virtual reality experience to date.
Making its online debut as a Vimeo Staff Pick, Oscar-qualified short film ‘Sonder’ uses the power of real-time graphics inside the Unity game engine to achieve a distinctive 2D ‘toon-shaded visual style.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
New release adds increased mobile optimizations to Android and iOS, up to 60 percent speed increases when cooking content, and more power and flexibility in the industry-leading Niagara effects toolset for real-time VFX.
Endeavor and Roddenberry Entertainment leading development of original content, with OTOY’s real-time rendering and Light Field Lab’s groundbreaking holographic display technologies.
New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.
Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.
Creators, visionaries and pioneers from the world’s leading studios within the games industry to be showcased at SIGGRAPH 2018, running August 12-16 in Vancouver.
Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare and more.
Real-time rendering within Epic Games‘ Unreal 4 game engine powers new CG-animated short-form series aimed at 6-11-year-olds.
Industrial Light & Magic Artists creates the virtual reality world the OASIS for director Steven Spielberg’s mind-bending joyride.
First-of-its-kind facial tech allows players to animate their character’s face while playing the first-person universe space simulation game.
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.