Disguise and Cuebric Team Up on AI Virtual Production Solution
New integration of the companies' platforms allows creators to generate a plug-and-play scene quickly on an LED stage.
New integration of the companies' platforms allows creators to generate a plug-and-play scene quickly on an LED stage.
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.
Team uses state-of-the-art virtual production and real-time technology, including Unreal Engine and disguise, to highlight expanded tech capabilities of OnStar’s offerings – without ever having to hit the road; check out ‘From The Lab: Building the OnStar’ to see how.
RenderStream’s AI technology takes phone captured 2D content and generates 3D environments for real-time use in virtual production.
Along with program partners 4Wall and ZeroSpace, the company aims to provide trainees with the tools and knowledge to create cinematic content on a large scale; the immersive learning experience is open to all skill levels.
The solution lets creatives animate real-time characters and gesture-triggered effects without markers, wearable suits, and long calibration setups.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
Designed for the media and entertainment industry, the new previsualization integration streamlines review and collaboration with real-time preview of 3D models.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Doc drop kicks off weeklong, online ‘Broadcast and Live Events: Steal the Show’ that features sessions and insight into how top creatives in broadcast and live events use Unreal Engine to engage viewers; virtual event runs through October 14.
Tapped by MO&MO Film services, the technology-facilitated, in-camera VFX VP shoot encompassed scenes captured in DC and Chicago, all at the live Madrid shoot.
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
With the conference starting next Tuesday, a final selection of new program highlights includes a showcase of an LED Wall and Unreal Engine in a virtual production stage, ‘Real vs. Unreal’ real-time graphics panel, and The World to Come - A look ahead at Metaverse.’
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Investment firm and Unreal Engine creator become stakeholders in extended reality technology company; partnerships will accelerate growth, with focus on international expansion, continued innovation, and enhanced support and product offerings for its customers.
Expansive new range of consumer products across multiple categories set to debut in the U.S. beginning Fall 2016.