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Category: Previs/Postvis/Visualization

Previs Headline News

SolidAnim Introduces SolidTrack Unity

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.

FMX 2015 ANIMATIONWorld

WATCH: USC's Alex McDowell Talks World Building, Augmented Reality and Transmedia at FMX 2015

By Dan Sarto | Friday, April 22, 2016 at 10:01am

Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.

FMX 2015 VFXWorld

WATCH: Proof Inc.'s Ron Frankel Talks 'Guardians of the Galaxy' Previs and Postvis at FMX 2015

By Dan Sarto | Thursday, April 21, 2016 at 10:00am

Ron Frankel, founder and creative director at Proof Inc., discusses the impact both previs and postvis have on films like 'Guardians of the Galaxy.'

FMX 2016 Headline News

Final Program Details Unveiled for FMX 2016

‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.

Pre-Visualization Headline News

SolidAnim Introduces SolidTrack Unity at NAB 2016

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization now includes the Unity game engine for rendering.

FMX Headline News

FMX 2016 Spotlighting Oscar Winner ‘Inside Out,’ ‘Avengers’ VR Experience and More

Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.

FMX 2015 Headline News

WATCH: Weta Digital's Joe Letteri Talks 'The Hobbit' and Virtual Production at FMX 2015

By Dan Sarto | Tuesday, March 22, 2016 at 11:12am

Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.

FMX 2015 VFXWorld

WATCH: The Third Floor's Duncan Burbridge Talks 'Avengers: Age of Ultron' Previs at FMX 2015

By Dan Sarto | Tuesday, March 15, 2016 at 5:01am

Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'

Pre-Visualization Headline News

Epic Fantasy ‘Gods of Egypt’ Taps SolidAnim for Previs

SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.

nvidia Headline News

Blur Taps NVIDIA-Powered GPUs for ‘Deadpool’

Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’

Techvis VFXWorld

Casey Schatz Talks Techvis on ‘The Martian’

By Dan Sarto | Wednesday, February 3, 2016 at 12:08pm

The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.  

VIEW Conference ANIMATIONWorld

The VIEW Looks Great from Turin

By Dan Sarto | Thursday, October 8, 2015 at 1:56pm

Italy’s VIEW Conference 2015 is just around the corner, with a top lineup of industry leaders preparing for a memorable week of presentations and al dente agnolotti.

FMX 2015 ANIMATIONWorld

WATCH: Warner Bros' Chris DeFaria Talks Feature Film Production Realities at FMX 2015

By Dan Sarto | Sunday, June 28, 2015 at 5:06pm

Chris DeFaria, Warner Bros. president of animation, digital production and visual effects, talks about assessing a film's viability, extensive industry use of previs and virtual production, as well as the studio's shock when 'The LEGO Movie' didn't receive an Oscar nomination.

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