SIGGRAPH Asia 2018 Tokyo, Japan
SIGGRAPH Asia 2018 will be taking place from December 4-7, 2018 at the Tokyo International Forum.
SIGGRAPH Asia 2018 will be taking place from December 4-7, 2018 at the Tokyo International Forum.
Experience research, hands-on demos, and fearless acts of collaboration at SIGGRAPH 2018, this year in Vancouver.
GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.
FMX, running April 24-27, 2018, continues to bring together creative professionals at the forefront of digital entertainment. This year, it sharpens its focus on virtual and augmented realities as well as the best world-class animation, VFX, gaming and related education, entertainment and technology.
Mifa, the world’s largest marketplace for the professional animation community continues its expansion and opens its doors 6/13 – 6/16.
Over 50 years of honoring the best in animation - Anncey International Film Festival is coming up June 12 – 17.
Art, Technology and Business meet at Europe's most influential conference for digital entertainment.
CVMP brings together production and post-production specialists from the worlds of film, broadcast and games with imaging and graphics researchers. It provides a European forum to discuss the latest research, advances and state-of-the-art industry practices.
SIGGRAPH Asia 2017's Host City has been officially announced: Bangkok, Thailand! The event will be heading to the land of smiles!
Asia’s largest computer graphics conference and exhibition features four days of research papers, demonstrations, and screenings featuring the community's latest technical achievements, and three days of commercial exhibits displaying the industry's current hardware, software, and services.
A Bunch of Short Guys presents
INDUSTRY GIANTS 2015 CONFERENCE: NAVIGATING THE FUTURE
DALLAS: Step behind the scenes and into the world of visual effects, animation design and game creation at the Industry Giants 2015 Conference. The annual event for animators, special effects designers, students and professionals takes place from 9:00 am to 5:00 pm, Saturday, September 19, 2015 at the newly-remodeled Addison Crowne Plaza Hotel and Conference Center, located at 14315 Midway Road in Addison, Texas, 70001, Conference tickets are $150. Tickets to the Life Drawing Master Class are $30. Both can be purchased online at www.industrygiants.org or at the door the day of the event.
Industry Giants 2015 includes a Concept Artist Panel featuring Lorin Wood, Senior Concept Designer/Gearbox Software; Eliott Lilly, Freelance Concept Artist and Illustrator; Elise Hatheway, Visual Development Artist/Reel FX Studios and Samantha Youssef, Artistic Director/Studio Technique. The Life Drawing Master Class will be lead by Samantha Youssef and Stephen Silver. Confirmed speakers to date include:
Armand Serrano - Visual Development Artist at Walt Disney Animation Studios
James Gentile – Senior Motion Capture Technician at Monolith Productions Game Studio
Jorge Gutierrez - Writer, Director and Creator at Reel FX Creative Studios
Katy Heckey – Visual Development Artist at Brazen Animation
Rachelle Lewis - Animation and FX Talent Recruiter
Samantha Youssef – Artistic Director at Studio Technique
Stephen Silver -Character Designer with Disney Television Animation, Sony Feature Animation and Nickelodeon Animation
Tony Bancroft - Animator, Author and Director with Disney, Sony and other studios
Tyson Murphy - Lead Character Artist at Blizzard Entertainment
ABOUT A BUNCH OF SHORT GUYS
A Bunch of Short Guys (ABOSG) is a Dallas-based nonprofit animation guild established to foster a community of artists and storytellers. The group serves as educational resource to the local community of entertainment educators and students. Industry Giants is the organization’s annual professional development seminar that brings industry professionals to Dallas for workshops, presentations and panel discussions. Additional information is available at http://www.industrygiants.org.
ABOSG gets its name from a group of 10 animators who came together over 15 years ago to create an animated short for the Siggraph Electronic Theater competition. The name refers to the group of "short film" makers. The original Short Guys silhouetted in the logo feature (from left to right): Vince Sidwell, Brandon Bruce, T.G. Weems, Will Nicholson, Eric Craft, Chad Briggs, Tom Ottinger, J. Marshall Pittman and J. Schuh. The members have changed over the years, evolving from a "bunch of guys" to a community of like-minded individuals working to improve the Texas animation economy. For more information visit http://www.abosg.org
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b’Ars, Barcelona International Arts & VFX Fair, is a highly specialized fair that wants to give VFX industry a new focus by gathering the industry’s best creative talent in a fun and playful way. The event is aimed at both professionals and students, with a special focus on the artistry of the film-making process and cloud VFX production.
Felix Balbas, director
FMX is Europe's most influential conference on animation, effects, games and transmedia. From May 5 to May 8, 2015, FMX celebrates its 20th anniversary edition.
ENTRIES ARE NOW OPEN FOR MIAF 2015!
> INTERNATIONAL ENTRIES
MUST BE RECEIVED BY
MONDAY 15 DECEMBER 2014
> AUSTRALIAN ENTRIES
MUST BE RECEIVED BY
FRIDAY 27 FEBRUARY 2015
The Melbourne International Animation Festival (MIAF) is one of the largest animation festivals in the world. It usually screens around 400-450 films each year in competitive, panorama, student, curated and retrospective programs. MIAF generates a smaller touring festival called the Australian International Animation Festival (AIAF), is a submissions base for the London International Animation Festival, the New Zealand Film Festival, the Sydney Film Festival and assists in programming a number of other festivals in Australia, Taiwan, South Korea and the USA.
When you submit your film to MIAF, your film is automatically considered for each of these festivals although these other events will send you a separate and specific invitation if they wish to invite your film.
For full guidelines and entry form: www.miaf.net/2014/entries.html
Universidad ORT Uruguay, organizer of FIA´14, is pleased to invite animators, producers and specially students and graduates of animation schools, to present shorts to be selected for an exhibition and subsequent awarding ceremony between September 17th and 19th of 2014 in Montevideo, Uruguay.
Universidad ORT Uruguay aims to promote and exhibit animations produced by students and graduates of animation, advanced High-School students, independent animators and international producers, and also seeks to provide a space for artistic and technological reflection in this area.
La Universidad ORT Uruguay, como organizadora de FIA’14, invita a presentar trabajos que serán seleccionados para una exhibición y posterior premiación a realizarse durante los días 17, 18 y 19 de setiembre de 2014, en la ciudad de Montevideo, Uruguay.
La Universidad ORT Uruguay tiene como objetivo la difusión y exhibición de animaciones realizadas por estudiantes y egresados de escuelas de animación, alumnos de secundaria o su equivalente en UTU, animadores independientes y productoras. Asimismo, busca generar un espacio de reflexión artístico / tecnológico en la disciplina.
VanArts presents a masterclass in Story Development & Animation, taught by artists from Pixar Animation Studios.
VanArts presents a masterclass in Story Development, Character Design & Animation, taught by artists from Pixar Animation Studios.
VanArts presents a masterclass in Story Development, Character Design & Animation, taught by artists from Pixar Animation Studios.
Kidscreen Summit is renowned as the kids entertainment industry’s most important annual event.
The 7th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place from 3 – 6 December 2014 in Shenzhen at the Shenzhen Convention & Exhibition Center.