Life Drama Without End: 'The Sims 3'
Janet Hetherington chats with MJ Chun about how The Sims 3 offers more customization, more animated emotion and more virtual drama in this never-ending life-simulation game.
Janet Hetherington chats with MJ Chun about how The Sims 3 offers more customization, more animated emotion and more virtual drama in this never-ending life-simulation game.
Pixar's stereoscopic gurus discuss the studio's embrace of Up and the Toy Story franchise in Disney Digital 3-D.
ILM has moved beyond making great photoreal robots and on Terminator Salvation a more efficient and accurate toolset was created for shading, lighting and redering.
The secret to Up's success might be summed up in one word: "Simplexity." Find out why from Pixar's Pete Docter and Scott Clark.
With tonight's premiere of The Goode Family, one of its creators discusses how the series is a counter balance to King of the Hill.
Three years ago, the first Night at the Museum turned to Rhythm & Hues to create its fantastical CG characters. From a playful T. Rex skeleton to talking Easter Island heads, the crew was charged with the responsibility of bringing the exhibits of New York's American Museum of Natural History to life after hours. Now, with the sequel, Battle of the Smithsonian, the plot expands to include the entire Smithsonian in Washington D.C. and Rhythm & Hues has returned to significantly up the stakes.
Joe Strike talks to the creators of DreamWorks' first spin-off series, The Penguins of Madagascar, which has proven to be a hit for Nickelodeon, with more projects in the works.
The VFX stakes were raised for this race against time, Vatican thriller, and Alain Bielik has the scoop.
Mitch Suskin and his vfx team brought a greater sense of reality to the fantasy world of Lost this past season.
Recent developments at Homestar Runner include a hiatus for Strong Bad Emails and a Wii title from Telltale Games.
Lots of sci-fi, the return of a beloved franchise and a wizard named Harry and plenty of robots are part of our summer sneak peek.
Mark Tobin divulges how MPC's new commercial-focused boutique is faring in Santa Monica during the economic downturn.
Disney vet Mark Kimball will be honored at the Sci Tech Awards on Saturday for helping the industry move into the digital age. Ellen Wolff learns more about where he's been.
Adam Sandler's tall tales come true in Bedtime Stories, and John Andrew Berton Jr. and Matt Johnson talk about the diverse vfx.
Stu Maschwitz of The Orphanage tells Tara Bennett what it was like collaborating with Frank Miller on Will Eisner's The Spirit, including the creation of a new digital hub called The Bunker.
Animator/historian Tom Sito illuminates the singular career of a major figure in animation education.
Janet Hetherington talks to the creators behind the original animated movie Superman Doomsday, rated PG-13, in which the Man of Steel faces his greatest challenge -- death.
Joe Strike speaks with Jack Zander, is one of the few surviving members of Hollywood's "golden age" of theatrical animation, on the eve of the animator's 99th birthday. Zander opens up his treasure chest of animated memories and anecdotes stored since the 1930s.
Russell Bekins caught up with Alexandre Petrov and talked with the filmmaker about his new film, My Love, as well as his career and his love of animation.
Joe Strike interviews R.O. Blechman, the modest, soft-spoken gentleman, whose minimalist characters are a signature of his 55-year career in television animation.
After chatting to the visual effects artisits, Tara DiLullo Bennett draws us a map to how Zoic BC. tackled the vfx work of the Viking epic, Pathfinder.
Joseph Gilland puts aside his usual column to reflect upon the recently departed Ryan Larkin, whom he considered a great friend and inspiration.