We
can accomplish our task by adding to the ball shape below
the eyeline - a combination cheek and jaw line - which extends
from one side of the eyeline to the other side of the eyeline. We can combine both the cheek/jaw line with a snout to create even
more complex characters. All
images copyright © Larry Lauria, 1999
BASIC HEAD CONSTRUCTION Part 2
Obviously, not all
character's heads are designed as perfectly round. In this lesson, we
will explore how to create more complex character head construction.
By adding to our basic forms either above or below the eyeline we can
develop more character designs.
Please see the BASIC HEAD CONSTRUCTION
PART 1 if you are unsure of the term eyelines.
Lets create a more complex character!
STEP 1
Note examples 1-5. Each begins with a ball and eyelines
and centerlines.
Here, we play with different cheek and jaw lines
HINT: This cheek/jaw line comes in handy for squashing and
stretching the cheek/jaw line during lip sync (dialog).
STEP 2
Lets take LaMatt the dog and construct him.
Again,
we begin with the ball, eyeline. centerline and cheek/jaw line.
Next
we add a 3D form for the snout.
Then
we draw in the eye sockets and a nose.
Finally
we complete LaMatt by adding a mouth, ears and fur and other assorted
details.
KEEP THE FUR SIMPLE AND WELL DESIGNED.
REMEMBER: DETAILS ARE ALWAYS ADDED LAST.
SUMMARY
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