NVIDIA Updates ‘Instant NeRF’ to Transform 2D Images into 3D/VR
The app can now use real or rendered images - from smartphones, game screenshots, and design applications - to create a virtual reality scene.
The app can now use real or rendered images - from smartphones, game screenshots, and design applications - to create a virtual reality scene.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Returning in April as ‘climate-friendly’ certified, the event will feature discussions on sustainability in film and media production; programming announcements include a look at animated shorts ‘A Flammable Planet’ and ‘Can’t Negotiate the Melting Point of Ice,’ and advancements of AI Rotoscoping.
A joint venture of the Stuttgart International Festival of Animated Film and FMX, ADP runs April 25-28; deadline for submission of projects in film, TV series, mobile content, games, cross- and transmedia is February 9.
A half dozen top creators of Walt Disney Animation Studios’ 3DCG sci-fi action-adventure film, now in theaters, talk about the strangeness of making things strange.
All-access tickets provide 3-months streaming of all keynotes, panels, talks, workshops, and masterclasses from the October 2022 event; Also announced - VIEW Conference returns to Torino, Italy October 15-20, 2023
Artist’s award-winning artwork/VR experience, ‘Samsara,’ portrays the journey of life, death, spirituality, and awakening.
The animation studio’s director Ryan Bird and founder, Adam Sidwell, discuss getting started in VR and how they started building client projects, like virtual concerts, meetings and games, in the metaverse.
The 4-day hybrid event returns to Stuttgart with 1-day devoted to online presentations from around the world; BAFTA-winning and Oscar-nominated producer Jinko Gotoh serves as the next program chair.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
Production studio employs an easily scalable cloud-based workflow, using tools like Maya, Cinema 4D, Arnold, Nuke, and Unreal Engine, built around a shared Amazon Web Services storage system on Amazon S3 connecting VFX and finishing artists at various locations.
The Annual Conference takes place December 6-9 in Daegu, South Korea – with COVID travel restrictions lifted, the event promises the in-person return of a diverse group of respected technical and creative people from all over the world; don’t miss SACAF 2022, celebrating the vibrant and inspiring world of computer animation.
By bringing together live-action performance with digital environments and real-time rendering, the university's students across creative disciplines are collaborating as never before, creating the future with technology that didn’t exist only two years ago.
Doc drop kicks off weeklong, online ‘Broadcast and Live Events: Steal the Show’ that features sessions and insight into how top creatives in broadcast and live events use Unreal Engine to engage viewers; virtual event runs through October 14.
Upgrade to the all-in-one, real-time change management solution for Unreal Engine and Maya provides improved remote visualization and collaboration without interruption, resulting in faster iterations and cost efficiencies; 30-day free trial now available.
Representatives from industry-leading companies such as ILM, Framestore, Trixter, Rotomaker, Technicolor Creative Studios and Escape Studios will be on-hand to review portfolios and meet potential hires; event runs October 16-21 in Torino, Italy.
New series processors allow for simultaneous multitasking without sacrificing efficiency on an array of applications for 3D modeling, rendering, simulations, and VR.
Atsushi Wada is awarded the Grand Prize for animated short, while Koji Yamamura takes home the Grand Prize for animated feature, at the 46th annual Ottawa International Animation Festival.
New technology provides the graphics and simulation foundation for building and operating metaverse applications, including immersive digital twin simulations, in NVIDIA Omniverse Enterprise.
Omniverse's expansive new features, revealed at this morning’s GTC keynote, include Omniverse Cloud managed services, Omniverse Kit connected tools and microservices, and Omniverse Exchange, a publishing portal for industry and purpose-built third-party solutions; the online conference runs through September 22.
Its first ever experiential storyteller immerses kids in the ‘My Little Pony’ world while encouraging more reading fun and better comprehension; developed in collaboration with Quantum Storey, the program is now available.
Paramount’s Ramsey Naito, Sony Pictures Animation’s Kristine Belson, and Cartoon Saloon co-founder Nora Twomey lead the ever-expanding speaker line-up at the 23rd edition of Italy’s premiere animation, VFX, games, and computer graphics conference coming October 16-21; more speaker announcements are coming soon!
Savannah College of Art and Design launches the School of Creative Technology, Animation and Motion, Film and Acting, and Visual Communication: courses in new technologies and STEM disciplines prepare students to lead companies, brands, and studios.
Production VFX supervisor and cat enthusiast Jake Morrison talks lighting breakthroughs, VR magic, how to differentiate your shadow creatures, and how to make a dumpling god – all in a day’s work on Marvel Studios’ fourth outing in the Norse god franchise, now playing in theaters.
A fireside chat with ‘Love, Death + Robots’ creator Tim Miller and talks with Wētā Digital / Unity, Animal Logic, Framestore and other top studios about the latest in cloud-enabled content workflows and products highlight Amazon Web Services’ conference plans this coming August 8-11.