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Special Event: SIGGRAPH

SIGGRAPH Headline News

ACM SIGGRAPH Seeks Input on Future Direction of Organization and Conference

Survey of computer graphics and interactive techniques community aims to make the organization and conference more relevant to the needs of those working in emerging computer graphic technologies.

call for entries Headline News

Call for Entries: SIGGRAPH 2017 Now Accepting VR/AR Submissions

SIGGRAPH 2017 seeking Virtual Reality and Augmented Reality submissions for possible inclusion within the VR Village, the Computer Animation Festival’s VR Theater, the Emerging Technologies program, the Games Focus Area, and Real-Time Live! 

SIGGRAPH Headline News

Call for Entries: SIGGRAPH 2017 Now Accepting Submissions!

Deadline for submissions for Production Sessions is February 6, 2017; entries for the Computer Animation Festival close March 21, 2017.

SIGGRAPH 2016 Headline News

SIGGRAPH 2016 Wraps in Anaheim, CA!

World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.

Pixar Headline News

Pixar Animation Studios Open-Sources Universal Scene Description

Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.

Brown Bag Films Headline News

Brown Bag Films Recognized with Shotgun Pipeline Award

Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.

Epic Games Headline News

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016

Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!

Shotgun Software Headline News

Shotgun Recognizes Pipeline Heroes at SIGGRAPH 2016

Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.

Massive Headline News

Massive Simplifies AI-Crowd Simulation with New Parts Library

During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.

Shotgun Headline News

Shotgun Software Announces Shotgun 7.0 at SIGGRAPH 2016

Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.

Autodesk Headline News

Autodesk Unveils Arnold Integration for Maya 2017

Maya 2017 features integrated rendering with Arnold and new motion graphics tools; new MAXtoA plugin allows 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities.

3D Headline News

Autodesk Upgrades VR Capabilities & 3D Animation Tools at SIGGRAPH 2016

Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.

SIGGRAPGH 2016 Headline News

Silverdraft Demon Sets VR and Flame on Fire at SIGGRAPH 2016

Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.

nvidia Headline News

NVIDIA Demonstrates the Power of Pascal at SIGGRAPH 2016

NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.

nvidia Headline News

NVIDIA Announces New VR and Ray-Tracing Tools for Developers

NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.

Thinkbox Software Headline News

Thinkbox Software Introduces Third-Party Metered Licensing at SIGGRAPH 2016

Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.  

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